paladin with bard like tendencies. 3. paladin with bard like tendencies

 
 3paladin with bard like tendencies  In this case level 8

With the Paladin and Bard multiclass. Paladin with bard like tendenciesPaladin/Bard multiclass. Same with the Dark Urge, I think the point is you try to resist the Urge. Those recharge on a. Sign In; Cart . Bard provides a plethora of bonus actions and concentration. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. That said, a single level of cleric is really nice for. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. The bard orders our cleric down deeper into the ship, and she gets to the start of the ladder into the lower decks. However the bard that isn't healing outputs better damage buffs. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. Pulling off the role-playing of a paladin with charisma like that is tough sledding. Barbarians are generally better at dealing damage. It's much more obvious when a bard puts down a healing area. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. The Paladin/Bard is a jack of all. Bards have a shield they can give every 18s for 25% hp but only 1m around them. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. 3. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. 3. My mind went to Sword Bard 10. This seems pretty solid on paper to me, but I'm a D&D. #9. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. You can play a tanky bard or a ranged bard. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. And much like their WoW counter-parts, Lost Ark’s Paladins are a tanky, melee support with higher damage output. Best races for the Bard in BG3. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. 1. DnDMemes is a community dedicated to memes about DnD and TTRPGS. Its best features come at 5-10 rather than 1-5. Paladin has basically three break levels: 2, 6 & 11. Paladin should cover your saves while hitting hard. Paladin’s Aura is just that good that it’s worth delaying spells for it. Paladin + Bard portmanteaus to Balladin, so that's my suggestion. I made a character that’s pretty similar. They have the upper body of a human but the goats and the lower body of their animal counterpart. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. Fill sorcerer, probably Divine Sorcerer for the spell list. Paladin/Bard: Inspiring Battlefield Commander. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. You end up with the same amount of skills, just fewer choices for the fist two. ago. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. There are a few nice builds for Bards: Classic vanilla bard. There isn't much more to say about it than that. Bard is like: You need Heavy Armor Engraving to be taky, you give buffs but need to think when to give them, requires some positioning to give shields. Paladin Class Details. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. ago So as fate would have it, a member of my party really wants to play Bard now. D-Is-For-Demon. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. IUSUZYSANA • 3 min. STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. Bard is more "engaging". Post by redwullf » Fri Aug 19, 2011 3:36 am. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Here I'd recommend paladin/bard, paladin/druid, war/bard, war/sha. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. If you're struggling, there's always an option to stick to Paladin and respec on 8. If you go SK or Paladin, pick up. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. Pally 2, 3, 6, 7 (ancients only) or 9. Both are good tanks. Because bards get full spell progression, I'd likely lean towards full bard after L6. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Bardadin - Paladin Bard Build. Proficiency in Perception and having Darkvision is useful. A sorcadin alone is pretty viable too, at least at high levels. Shadow Touched - Invisibility is great, but I am not sure what other spell I would. Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. So there's not much point to an even split between bard and paladin; you're just watering down both classes. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Join. Plus sorcerers gain sorcery points they can trade for even more slots. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. You might be able to go 5 paladin to get extra attack and then bard. 3. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. You do not need to be a bard to have a connection to music. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). 91. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. Sounds like you know what you're doing. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. Wizard feels off cause you start as an amnesiac. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. The only skill on paladin similar to that is godsend law (depending on build holy area). (into a party not a dungeon) Paladin is the best class, imo. Dueling Fighting Style with rapier/scimitar and shield. Bards get their magic by echoing ‘the music of creation’. You end up with the same amount of skills, just fewer choices for the fist two. Paladin is easier to play, but more "boring" to some people. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Like, at all. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. If there was a WoW analogue for Lost Ark’s Paladin it probably would be WoW’s Paladin as well. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The Oath of Ancients paladin is all about nature and the arts, it seems. Bonus points for Hexblade Warlock, which also improves your gear options significantly. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. The combination yields 24d8 extra total smite damage per day. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. While. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Bars have full spell progression and are conveniently similar to paladins in their stat requirements. Bard 2 Paladin 8 is not much better than Paladin 8 and probably weaker than Paladin 9. Best caster build, party face and I would put 12-14 into INT to get more skill points. People forget about the whispers Bard a lot. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes through a change every time i change my. I went conquest paladin/lore bard. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Imo this is most fun merger of the two classes. superninjimmy. 5. Or not, if it turnes out you like the Paladin. If you're looking for something fresh I'd recommend war/sha because it is the most different from mag/brd. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Paladin 6/Bard 14 is a more popular split. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Daeths • 2 yr. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. So there's not much point to an even split between bard and paladin; you're just watering down both classes. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. My team consist of astarion,. 3. The stretch from level 5 to level 11 may be the strongest stretch of features of any class in the game. Bards don't buff. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Also consider: Monk/Paladin/Bard. So you have to go to Bard X/Paladin 5. Nov 5, 2019. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. But hey, they seem pretty happy with it, ignorance is bliss I guess. I'll waste a spell slot just so I can have a certain eye and hair color). Your speeches and teachings calling for an uprising of the peasantry have become. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. You get sword maneuvers and a lot of useful spells from bard. Like 4 units distance. Paladin Lvl 1 with the Shield Master feat. Strong and influencing, but short sighted or easily distracted. Until then, you're a standard S/V Bard. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. Take your 3 Bard (Swords) levels. It's resolvable a few different ways. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. 3. The concept of "likes music" / "plays music" is not gated behind "bard" any more than the emotional sensation of "gets angry" is gated behind barbarian. The classes naturally dove tail to no one’s surprise. Bard is an amazingly versatile class. Hero. Bard is much better in content that is already excelled at than paladin. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. See more posts like this in r/BG3Builds6 Paladin / X Bard. First, correct me if this seems like a lore breaking idea of the oath. In the table top, a tenet of the ancients is. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. This is why a lot of people 'water' down bard with stuff like Sharpshooter. A person cannot look at one splash and ignore other splash options in comparison. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ️. Rational_Engineer_84 • 2 mo. Level 12-20: Paladin By 2nd. More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. ago. They are also a master of magic, able to weave spells and incantations into their. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. They’re my two. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. 1. vaaanti • 2 yr. Paladin is a support much like Bard (and Artist). I've been told that a bard and a cleric dies a lot so I decided not to do so. The problem there is you wouldn't get spirit guardians and fireball until level 11. Dueling is better, but Swords bard also gives that so we'll take Defense for now. You might be able to go 5 paladin to get extra attack and then bard. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. (+1CON, +2CHA from Hobgoblin). 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Bard all the way. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. It only applies to the players inside or near you. The hits just keep coming all the way up to Improved Divine Smite. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. Daryl Aug 20 @ 10:03pm. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. Rangers and Pallies, at least, have more or less always had spells. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. You get an extra skill. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. Supposedly the universe was sung into being, and bards are able to replicate that song to produce magic. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. The paladin cleanse is insane and he is constantly applying DPS buffs. not going Paladin at all in tier 1) if you don't want heavy armor. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. Since Paladin don't get too many spellcasting options, I multiclassed 1 level into Bard. Bamp, Apr 18, 2013 #3. I’m going to suggest another with Paladin 6 / Lore Bard X. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. The Paladin/Bard is a jack of all trades of the highest caliber. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. Annoyingly. And you don't have Extra Attack by default, so you almost certainly have to take a Bard subclass with Extra Attack like Swords or Valor. Looked around the table one game and every spell caster had a spell DC of 11 or less. Also take Disguise Self and Friends. Feels like you should be able to replace a redundant extra attack with an ASI. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. All pally mcs have the same breakpoints. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Vengence paladin 8/ Sword bard 4. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Scouter. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Bard and Sorcerer both seem like strong ways to finish out the build. It seems like it would be really fun. Sorcadin has always been a good spellcasting based multiclass as well. They both do the same thing with slightly different focus. The class. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. But hey, they seem pretty happy with it, ignorance is bliss I guess. And Bard/Sorcerer fuels smites while also building your out of combat kit. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Means we can just let Dex sit at 14. There’s a ring that lest you cast enchantment or illusion spells as bonus actions after making an attack, this works well on a bard as they have plenty of options for those spells. just play both and decide what you like more. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. Then learn how to use the bard and berserker properly. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. Rogue and paladin are two more classes that might struggle on a roleplaying level. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Because bards get full spell progression, I'd likely lean towards full bard after L6. ago. You end up with the same amount of skills, just fewer choices for the fist two. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Paladin/Bard: Inspiring Battlefield Commander. Tieflings would suit an Outlander, Hermit, Urchin, or. Bards get more spells, and the College of Eloquence abilities are all perfectly. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. Amazingly fun build. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. Bards don't buff. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. You end up with the same amount of skills, just fewer choices for the fist two. Silverblade1234 • 2 yr. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. While Thor himself is the Norse God of Thunder, there is a sort of code he adheres to. Bard/paladin is a very good dps, of course you wont have better dps than GWM build, tavern brawler or Paladin. Counterspell is always good. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. And it makes multiclassing with something like Paladin easy. it is not supposed to do damage nor should it. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. ago. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. I would probably go 2 paladin and then the rest bard. The combination yields 24d8 extra total smite damage per day. Check them before deciding. I do like the idea of Bard with the Noble background though. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. Warlock and Sorcerer are more popular options, but Bard isn't bad either. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. View Cart; Help; Pathfinder . From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. You will miss high tier spells for stronger. Race: Hobgoblin or V Human. After that, just go Bard the rest of the way. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. I went conquest paladin/lore bard. Eladrin: Great ASI array and the misty step's. If you allow the light to die in your own heart, you can't preserve it in the world. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. Its best features come at 5-10 rather than 1-5. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Both of these colleges benefit greatly from the extra utility offered by these. Half-elf. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. Paladin Bard Multiclass Guide for Dungeons and Dragons 5e. Please do keep in mind that if you plan your build around what it looks like at level 20, you’re going to spend 100+ sessions of your game waiting to get where you want and ~5 sessions actually playing your character you’ve been dreaming of - assuming you ever. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. Depending on the Paladin’s Oath and. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Using a glaive. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. Instead of taking advantage of the same combat ability score, the paladin and bard make the most of their shared spellcasting modifier: charisma. He is a melee fighter with a Luck blade. Even still, it's only a half caster. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. Bard and Sorcerer both seem like strong ways to finish out the build. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. All you want paladin for is divine smite and that's it which you get at level 2. But after seeing the party make-up, I think we need more front-line and healing capabilities. Either way (or if staying in bard) I'd put your dex to 16. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. The INT will likely be wasted but the free cantrip is decent. So with a DEX based paladin could be. Rogues don't need. C Tier: Deadeye,. Alternative traits:Ranger, Paladin, and Bard Spells. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. Level one Paladin is certainly not what BG3 made it. Typically, Paladins stick to a moral code prescribed by the deity they follow. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. They deliever best depending on what theme you desire. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. Paladin and Sorcerer alone is still an excellent multiclass. You get heavy armor and voice of authority from cleric. A hexblade 1/ any bard 19 is an excellent battlemage. Type Ones, who are bound by strong principles and urges to do good, are sure to fit well with the choice of a paladin. Essentially, a paladin is like a fully automatic weapon: you have to have fire discipline, or you're going to run dry well before the fight ends.